anyway.



thread: 2010-06-14 : A Bit of Hardcore

On 2010-06-17, Vincent wrote:

Fudging rolls, huh?

The game I'm GMing, it's designed to positively eliminate the possibility of fudging rolls. The players roll dice for themselves, in public, and they know how to read the results. I couldn't fudge their rolls if I wanted to.

This works because the game's designed so that no die result can lead to an unsatisfying story. Not by coincidence, the game's designed so that as GM I don't plan a story, but instead participate in the creation of one, even though it's a game where I control absolutely everything but the players' characters.

So, um, with me? What do you make of that?



 

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