anyway.



thread: 2010-06-14 : A Bit of Hardcore

On 2010-06-18, Rafael wrote:

Paul T.: [Y]ou're playing games where die rolls[...] have the potential to ruin verisimilitude, believable drama, and similar things[...T]heir presence [should] inject fun, believability, or drama into the game.

That you for that clear statement. As noted in my reply to Jesse, I am playing games where a certain subset of die rolls can ruin everything, and I now see how "new wave" techniques can help with that (thanks!). My original "psychological prop" comment was, however, based on the fact that we also use dice to "inject fun", etc. into the game, albeit apparently in a different way.

The community of designers that Vincent is a part of are largely interested in developing games where the dice[...] exist to move the game in directions that are *less fun* if left up to the GM (or the group).

Like what?



 

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