anyway.



thread: 2010-06-14 : A Bit of Hardcore

On 2010-06-18, Rafael wrote:

You have to be willing to play NOT KNOWING whether you are in a comedy or a tragedy until the last die has been rolled.

More on this, in conjunction with http://playpassionately.wordpress.com/2009/01/07/passionate-play-5-you-cant-ruin-the-story/ :

The most I think about this, the more it excites me... but it's never going to be mainstream. :) Most people, most of the time, want a story which doesn't change radically at some random point—that may occasionally be cool for an art film, but in a blockbuster, even the plot twists have to happen at "the right time". If setting up conflicts of interest and rolling to see how they play out were enough, being a novelist would be a lot easier and involve more dice, and computer RPGs could be both open and dramatic.

Do you agree, Jesse, that your approach, however cool, is always going to feel experimental and strange, or do you think that (pen & paper) roleplaying differs from other media in some way that makes narrative uncertainly satisfying?



 

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