anyway.



thread: 2010-06-14 : A Bit of Hardcore

On 2010-06-18, Rafael wrote:

Vincent: Is their opinion about what makes a satisfying story not as true as the GMs?

Certainly; in fact, in a good game, there's a consensus about what would make a satisfying story!

The players give up the power to shape that story directly in exchange for having it be "canon" (see my original post) and therefore more powerful ("player joy").

The GM doesn't get that "canon" feeling, because she knows she's just making stuff up, but she gets more creative expression in exchange ("gm joy").

Do you claim that allowing players mechanical means to shape the story will allow everyone to enjoy the game even if there isn't a consensus of what a good story would be? Because that seems unlikely; we've discussed rolling dice to decide between equally satisfying outcomes, but that presupposes that they are equally satisfying for all.



 

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