anyway.



thread: 2010-06-14 : A Bit of Hardcore

On 2010-06-18, buzz wrote:

Rafael: Explicit stakes negotiation...

I didn't think the games/style you are advocating had anything resembling pre-roll stake-setting. The GM is just supposed to know what everyone wants (somehow facilitated by "good communication," even though the rules are not assisting them on that front), and then figure out what makes for the "best" outcome.

If you add explicit stake-setting, you are stepping away from the immersion-focused, GM-as-God style towards the "story games" style where narrative authority is typically shared. This can't really be reconciled with your original statements, as I see it.

Vincent is right, though. The best way to understand this is to go play some of the games he mentioned. These games work, and work great, and I find them far more rewarding than I ever did the trad games of which I've played so much. You might as well, but you can't know until you try.



 

This makes...
initials
...go...
short response
optional explanation (be brief!):

if you're human, not a spambot, type "human":