anyway.



thread: 2010-06-14 : A Bit of Hardcore

On 2010-06-18, buzz wrote:

Do you claim that allowing players mechanical means to shape the story will allow everyone to enjoy the game even if there isn't a consensus of what a good story would be?

I would.

If the players (GM included) all reach consensus in advance as to what the "story" should be, why are they playing? The story is already done. There's nothing left to do but look at the (imagined) scenery. I don't find that a particularly compelling reason to play an RPG, much less master a ruleset.*

What participants need to reach consensus about is the *situation*, not the story. "Story" is what you get at the end.

* Which, in this style of play, tend to be massively complicated affairs like GURPS and HERO.



 

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