anyway.



thread: 2010-06-14 : A Bit of Hardcore

On 2010-06-18, Josh W wrote:

Rafael, do players explicitly signal their opinions in your games, or is it by implication; in other words does the GM try to mind-read the players from what they do to work out the implicit story structures, or do you have a chat at the end of the game and actually give "that was good/that wasn't" feedback? I wouldn't be at all surprised if what you call good communication contains some useful strategies specific to your group.



 

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