thread: 2010-06-14 : A Bit of Hardcore
On 2010-06-18, Vincent wrote:
Paul: Of course there's a gap! My job is to get the players to create passionate characters, not to create passionate characters for them.
With rare exceptions, an interesting character is interesting precisely because of her passions. Sometimes her passions right now, in full action; sometimes her as yet potential passions, just waiting for that spark. Apocalypse World creates interesting characters by creating characters loaded with potential passion. Often it's active passion by the end of Hx, often by the end of the first session, sometimes later—but even if it's later, you can see the passion waiting, ready to ignite, from the first moments of play.
Then it's on the player, of course, to play the passionate character with passion. I can't make that happen. But show me an Apocalypse World character, I'll show you a character loaded with potential passion.