anyway.



thread: 2010-06-14 : A Bit of Hardcore

On 2010-06-19, cc wrote:

I read thre AW playbooks, and interesting they were, but I'm not seeing how this produces passionate PC's either.  Further, if thats the sort of passion you meant, then I also don't see how it answers the point about easing "the burden on the GM of creating satisfying drama".

Maybe there are further implications in Hx, about which I know nothing, but it still seems to me that the prep work I would expect a GM to undertake for this game is much the same as any other.



 

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