anyway.



thread: 2010-06-14 : A Bit of Hardcore

On 2010-06-19, Rafael wrote:

Paul T: I accept that novels aren't a perfect analogy for RPGs, but neither, I believe, are improv and jazz. Group endeavour, yes. Linear, only sort of: in most RPG sessions, not everything the players say is part of the narrative in the way that everything an improv dude says is part of the performance; roleplayers tend to switch fluidly between a planning / discussion and performance / action modes. I think is reduces the number of rules required to make sure we don't "step on each others' toes".

No argument as to individual creative constraints or challenges, though; I'm all for those!

What you say about a good system reducing the burden on the participants and avoiding burn-out makes sense and is appealing—see comment #37.



 

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