anyway.



thread: 2010-06-14 : A Bit of Hardcore

On 2010-06-21, Alex Abate Biral wrote:

Vincent Posted:

cc: Sure. I've got no beef with any of that.

Except that maybe I'm using "passionate" to mean something more broad than you are. Have you seen the Apocalypse World character playbooks? (The easiest way to see them is in the players' refbook, not the individual files.) Check 'em out, tell me if they seem like playing before you play. They're exactly the sort of passionate character creation I'm talking about.

It's really not rarified, theoretical stuff. At base, I'm saying "interesting characters are more fun to play, and more fun to GM for." So, game designer, make sure your game makes interesting characters. This shouldn't startle anybody.

Are you talking about characters that are in a dynamic situation, Vincent? In other words, are you simply talking about characters who have some issue that needs solving right now (basically the kicker for Sorcerer)?



 

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