anyway.



thread: 2005-03-11 : Love, Friendship, Romance, Sex

On 2005-03-15, TonyLB wrote:

Tim:  Total agreement.  Your take on it is better than mine.

I don't know quite where to draw the line on how much a game designer actually can worry about Social Contract, though.  Where does responsibility end?

Obviously the rules are there to facilitate a functional SC.  But at the same time, you can't force it.  I'm very loathe to step aside from a good, juicy topic like romance (or to handle it with kid-gloves, which would be worse) just because it could go wrong due to circumstances entirely beyond my control.  It's always going to have the potential to go wrong due to a crummy SC.

Am I making sense here?



 

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