thread: 2005-03-11 : Love, Friendship, Romance, Sex
On 2005-03-15, TonyLB wrote:
Tim: Total agreement. Your take on it is better than mine.
I don't know quite where to draw the line on how much a game designer actually can worry about Social Contract, though. Where does responsibility end?
Obviously the rules are there to facilitate a functional SC. But at the same time, you can't force it. I'm very loathe to step aside from a good, juicy topic like romance (or to handle it with kid-gloves, which would be worse) just because it could go wrong due to circumstances entirely beyond my control. It's always going to have the potential to go wrong due to a crummy SC.
Am I making sense here?