thread: 2010-06-14 : A Bit of Hardcore
On 2010-06-23, Mauro wrote:
Alexander D.:
the reasons I see [...] is that difficulties, uncertainty, and failure can be interesting
Yeah, sure, I didn't want to deny that; my doubt was, rather, if the knowledge that the master can fudge the dice can shrink that interest.
I completely agree that the mook can do some harm to the hero, maybe also winning; but if the master can fudge the dice that "can do", that "maybe", depends on what he'll choose; is this still interesting? is rolling the dice still interesting? or it makes the interest decrease?
This is important, I think, also because if the master and the players know each other enough to let the former know what the latters like, then the players are likely to know in which situations the master'd fudge a die; so, there is not (or there is less) uncertainty than with the dice.