anyway.



thread: 2010-06-14 : A Bit of Hardcore

On 2010-06-23, rafael wrote:

Thanks for all the game system suggestions! I'll pick up as many as I can (does anyone know of a Europe-based shop, so I could save on shipping?) and try them once we finish our current campaign.

Alex Abate Biral: many of the rules about when and how rolling is interesting aren't based on "rules stuff".You still need a human to interpret the rules and decide whether a rule should be applied in a situation.

Fair enough; this is another "I'll have to try it" point.

these games try to find a way to mix the people playing, all of which have unique qualities as a director for the story, to create a play session they wouldn't be able to create if only one of them took the GM duties.

That's a significant advantage that I don't think had been mentioned yet.

It still seems to me that players must be willing to sacrifice some "player joy"(tm) to get a richer story, and whether that tradeoff is worthwhile depend on what the players value, but I certainly see the potential benefit.



 

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