anyway.



thread: 2010-06-14 : A Bit of Hardcore

On 2010-06-23, Rafael wrote:

Mauro: [on minions in My Life with Master] You failed the roll? The little girl does love you, but her father shows up and beats the crap out of you, calling you a monster and carting away the unwilling girl with tears in her eyes.

I am really unsure how to feel about that. It certainly answers my objection, but it divorces the mechanical structure of the story from the narrative content to the point that we might as well be doing free-form storytelling while playing snakes and ladders; when someone wins the snakes and ladders game, the story is over. Maybe it doesn't feel like this in practice, but I'm pretty sure it would if I tried to run a MLwM game—which brings me to another point:

Are new wave RPGs self-explanatory for old-school gamers? My feeling is that it would be very helpful to play them for the first time with people who already know them, and that if I just try them out, my group and I will feel like the system failed us, while in fact we were just using it wrong. Does anyone have experience with this? I assume that most of you started out in trad systems.



 

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