anyway.



thread: 2010-06-14 : A Bit of Hardcore

On 2010-06-24, Jeff Russell wrote:

Rafael,

Are new wave RPGs self-explanatory for old-school gamers? My feeling is that it would be very helpful to play them for the first time with people who already know them, and that if I just try them out, my group and I will feel like the system failed us, while in fact we were just using it wrong

I'd build on what Mauro said and just point out that a lot of the stuff that looks like "advice" and you're used to ignoring out of RPG books is actually rules, and you really do have to play that way for the game to work right. But if you do, it'll be great! Vincent's games tend to be pretty explicit about this stuff (from Apocalypse World to the GM "Do not pre-plan storylines. I'm not fucking around about this"). If you're going to be the one introducing the new game, I'd recommend you read it through real carefully and maybe check out some actual play reports or the like online so you can get a feel for what a session might look like and how it'll be different from a traditional game.

Secondly, I was going to suggest that to *really* save on printing costs, you could go for PDFs. I don't know because I've never tried it, but buying the PDF and printing it yourself might be cheaper than buying the book and shipping it to Europe. Most of the games recommended above are available as PDFs, so I'd take a look at that.



 

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