anyway.



thread: 2010-06-14 : A Bit of Hardcore

On 2010-06-24, Riccardo C. wrote:

For what is my mind, the bigger advantage isn't the one you pointed, but the fact that the GM can now focus on playing the game, instead of paying attention on "what the players really want"

As an example, palying Dogs in the Vineyard, the GM cannot beat the players... there's no way the GM can "win" and "kill the party"... he hasn't enought dice to do that... So he can be as evil as he want.. the GM can play the game with all the strenght the system concede, without worry to make mistakes, stressing the sistema as much as he can and obtaining from it always all that it can offer



 

This makes...
initials
...go...
short response
optional explanation (be brief!):

if you're human, not a spambot, type "human":