anyway.



thread: 2010-06-14 : A Bit of Hardcore

On 2010-06-28, Eero Tuovinen wrote:

A good discussion here.

Rafael: I have made a small hobby of collecting and retailing small press games here in Finland. I usually only sell to Finnish customers (the store being in Finnish and all), but if you find something you want in the store, feel free to let me know and I'll set you up. I'm currently out of Vincent's stuff and most of the Luke Crane things, embarrassingly enough, but I have many of the other favourites, ranging from Sorcerer to Primetime Adventures and many underappreciated gems that tend to get produced by this prolific community with more game design than time to play.

Also, The Shadow of Yesterday, which was mentioned up-thread, seems like it might fit your purposes in many ways. The important thing is whether you believe that a gradualist approach to learning about this school of game design is the way to go, or if it would be easier to throw yourself and your group to the deep end. TSoY is a true hybrid in that it retains many of the things you've mentioned as typical of traditional play, such as a true GM role, players acting solely through their characters and everybody having lots of character development options, while also instructing and requiring the full range of "story games GMing" techniques that have been discussed in this thread. That is, I find myself that TSoY is a reliable tool for playing a game where the GM does not preplan a plot, nobody fudges anything, the characters and their passions are expressed passionately, and story consistently results merely from interaction of the forces in play rather than constant overview by an authority figure. Best of all, the game is quite free: the classic edition and the most recent one are both available for your perusal as HTML texts. (I'm the author of that new edition, so I'm clearly biased in how much I like this game.)



 

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