anyway.



thread: 2010-06-14 : A Bit of Hardcore

On 2010-06-28, cc wrote:

Vincent, when I first the phrase "system does matter", what I assumed it would address was story structure and development.  It doesn't, of course, but that illustrates my preoccupations then and now.  It seemd to me, and still does, that RPG's are different because of their story-like aspect, and yet this is not addressed by the systems of play.  Frankly, resolution systems as such are of little interest to me;  I don't need to know how to do stuff, I need to know what to do.



 

This makes...
initials
...go...
short response
optional explanation (be brief!):

if you're human, not a spambot, type "human":