anyway.



thread: 2010-06-14 : A Bit of Hardcore

On 2010-06-29, cc wrote:

Misuba, the way the game structures the deployment of threat tokens into scenes automatically creates a pattern of play, and the sequence of planets and related character development and escalation of opposition all provides asssistance in determining the direction of the game.  Even if things don't work out as you anticipated, that skeleton provides information on how to extemporise from the results arising in play.  It is a structured approach to creating a certain kind of 'war story'.



 

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