anyway.



thread: 2010-06-14 : A Bit of Hardcore

On 2010-06-30, Eero Tuovinen wrote:

> Just a quickie for Eero Tuovinen and others: When you talk about avoiding the need for the GM to "preplan a plot" are you talking about planning a whole story from beginning to end, or about planning what possibilities are likely to arise in a given session? Because we don't do the first one either, as I have remarked; I think our GM's usual technique is to come up with some NPCs whose goals don't match the PCs', an initial situation, and possibly a MacGuffin, and then see what happens.

That's the basis of it, yes. You also need to know how to establish conflict and resolve it reliably without running into dead ends in the fiction, but in my experience that tends to follow once you're able to think of GM prep in terms of open scenarios instead of plot trains.



 

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