anyway.



thread: 2005-05-20 : Things on Character Sheets

On 2005-05-20, Matt Wilson wrote:

What I like about this method is that, to me, it points out where many games have fallen short of what I would like them to be. No surprise that in your example above you list things that sound at least superficially similar to the stuff on a GURPS character sheet: things the character is good at, psychological aspects of the character, things that might cause complications for the character, and noteworthy items.

Those are all common parts of any story, right? So anyone designing a game is gonna have those things flash before his or her eyes and go, 'yeah, I need those things!' But this approach above asks both why and how. Too many games miss the why, or worse, they assume it.



 

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