thread: 2010-06-14 : A Bit of Hardcore
On 2010-07-01, Jesse Burneko wrote:
An interesting notes along these lines: I've occasionally joked that My Life with Master is a GMless game; it's just that one player has a different kind of character to play.
I say that because I noticed that when I GM My Life with Master I spend more time simply playing the Master than I do almost anything else. And when I'm playing the Townsfolk/Connections I play them largely in terms of their (fearful) relationship with the Master. Almost like how PCs treat their Relationships in Trollbabe.
I've noticed that trend in my own designs. I actually prefer GMed games over GMless ones. However, I also like games with strongly defined "topics." I've noticed that when I try to design a game around a specific topic I have to put in mechanics to make sure the topic doesn't drift too far. When I do that the role of the GM either drops out entirely or morphs into a more specialized roll like in My Life with Master.
Jesse