thread: 2010-06-14 : A Bit of Hardcore
On 2010-06-30, cc wrote:
I can certainly see that there is a pressure in co-GMed games that doesn't necessarily apply to single GM games, because it less clear what it is that you do, and therefore it needs to be explicated. Whereas single-GMed games already have a well established principle that the GM owns story.
I don't know enough about either Bliss Stage or Poison'd to comment much, but MLWM seem to me more about proceduralized relations between the characters than proceduralized story. Or maybe it would be better to describe it as stylised; after all the GM figure doesn't seem to have discretion over the stages of play (i.e. there will be opportunities for love to develop, there will be a revolt of the locals etc).
I guess a difference I see is that there seems to be a greater possibility variety of play in something like 3:16. The elements I have referred to - deployment of threat tokens, sequentual planets - seem like they could be put to other uses. The specific thematic content of 3:16 gives it its own character but seems detachable; I don't think that's the case for MLWM.