anyway.



thread: 2010-06-14 : A Bit of Hardcore

On 2010-07-01, Eero Tuovinen wrote:

The way I usually view this GMless thing is that the presence of a GM is not nearly as important to the overall game as whether the game is predicated on a creative focus provided by the GM: a traditional design is a game that will not "go" unless the GM gets excited about the source material and spins it into a personal vision he's willing to referee for the rest of the group come hell or high water, while something like MLwM provides this creatize zeal in-built, allowing the GM to have a less comprehensive passion, more closely resembling the attitude the players bring to the table.



 

This makes...
initials
...go...
short response
optional explanation (be brief!):

if you're human, not a spambot, type "human":