anyway.



thread: 2010-06-14 : A Bit of Hardcore

On 2010-07-01, cc wrote:

I'm going to have to say "maybe" for Misspent Youth.  I can't find anything discussing the scene framing structure right now, and AP accounts are fairly sparse.  It also seems to have alternating narration and collaborative setting creation, which, while not strictly relevant to the story structure issue, are thing's I don't much like and that may be why I disregarded it.  Rightly or wrongly, I tend to think of all shared narration as co-GMed.  As I meant to say about MLWM, I agree that there are significant similarities, but at the time they were actively discussed, neither made me go "aha".  Neither are quite the sort of thing I want specifically, but I would agree that they are examples of designs that touch on it.  I'm looking for something a bit broader, perhaps; instead of marching through fixed scene types A to B to C to produce a highly focussed story effect, I'm interested in thing that say if you want effect X do this, if you want effect Y do that.



 

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