thread: 2010-08-19 : One of my favorite GenCon conversations
On 2010-08-26, Mathieu Leocmach wrote:
The last line makes a lot of sens. That's what was confusing me.
So a part of the design is to define the agendas (or jobs) needed by the game and to make them interact in a constructive way.
Do you think that a game can work with a single agenda for all the participants ? Or a constructive dialog between at least two agendas is needed to move the game forward ?