anyway.



thread: 2010-08-19 : One of my favorite GenCon conversations

On 2010-08-26, Mathieu Leocmach wrote:

The last line makes a lot of sens. That's what was confusing me.

So a part of the design is to define the agendas (or jobs) needed by the game and to make them interact in a constructive way.

Do you think that a game can work with a single agenda for all the participants ? Or a constructive dialog between at least two agendas is needed to move the game forward ?



 

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