thread: 2010-08-19 : One of my favorite GenCon conversations

On 2010-08-31, Paul Czege wrote:

Years ago I started playtesting a game I was calling Wake the Drake. Greg Stolze mocked that title mercilessly after a playtest session to convince me it was a problem. So after much brainstorming, I switched the title to Acts of Evil. But ultimately I realized that the Acts of Evil title was telegraphing player behavior that was problematic for my design goals. Instead of roleplaying the emergence of an occult identity they were roleplaying abrupt, sociopathic brutality. Titles are as important a piece of game design as mechanics.



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