thread: 2005-05-20 : Things on Character Sheets

On 2005-05-20, beastin wrote:

My personal preference is giving the GM fiat power to choose probabilities.  I have a probability table for three six sided die (with descriptive adjectives to speed the process).  When an expert archer shoots for the eye of the commander of the attacking army from across the field I call 'Nigh Unthinkable', which is an 18 on my table.  When a noble tries to impress the locals in a village I call 'Very Likely', which is a 7 on my table.

My basic philosophy is that game mechanics exist to add chance to a story in a convincing way.  The easiest way to arrange for the probabilities to be convincing is simply to make a judgement for each particular case.


This makes...
short response
optional explanation (be brief!):

if you're human, not a spambot, type "human":