anyway.



thread: 2011-01-03 : The Basics of RPG Design

On 2011-01-04, Simon C wrote:

This is a cool thing. Bookmarked for reference purposes!

Section 6 is exciting stuff, not adequately explored by the links provided, in my opinion.

I don't know if any theory in the world is gonna help you capture that elusive something that makes an idea catch fire in a person's mind, that drives them to go out and buy the game, or playtest it, or make their friends play it, or post about it on a forum.

What is it that makes people buy shelf-feet of White Wolf game fiction? Why can't I get anyone to play Steal Away Jordan with me? There are answers to those questions, but they're complex and they're not going to win friends on the internet.

I'm making a game called "Dungeonfuckers" at the moment, and I suddenly understand what you mean about the call for playtesters. This is the first time I've had people bugging me to run a playtest. I thought I had crappy friends, but it turns out I was just making crappy games.



 

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