anyway.



thread: 2011-01-03 : The Basics of RPG Design

On 2011-01-04, jaywalt wrote:

This is really good:

"The call for external playtesting is a dry run for publication."

As is this:

"I thought I had crappy friends, but it turns out I was just making crappy games."

But I don't know, Simon, I think Vincent's description there is pretty good at saying why games succeed: those games get in the hands of people who want what they offer and deliver on what they promise. That's it.



 

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