thread: 2011-01-03 : The Basics of RPG Design
On 2011-01-04, jaywalt wrote:
This is really good:
"The call for external playtesting is a dry run for publication."
As is this:
"I thought I had crappy friends, but it turns out I was just making crappy games."
But I don't know, Simon, I think Vincent's description there is pretty good at saying why games succeed: those games get in the hands of people who want what they offer and deliver on what they promise. That's it.