anyway.



thread: 2011-01-03 : The Basics of RPG Design

On 2011-01-04, Simon C wrote:

Jonathan,

Yeah, that describes it, but!

What do people want? Do people know what they want? How do people know when they're getting what they want? How do you best communicate what people will like about you game? How do you know what people will like about it?



 

This makes...
initials
...go...
short response
optional explanation (be brief!):

if you're human, not a spambot, type "human":