thread: 2011-01-10 : Social Context and Design
On 2011-01-10, Vincent wrote:
I should underline that too! Burning Wheel commands the audience it does because it's designed to that social context, directly and brilliantly.
There are two ways to mess it up: a game that appeals to Burning Wheel's audience but doesn't give them the challenge and reward they want, they won't seize upon. A game that is challenging and rewarding, but appeals to an audience that doesn't want that challenge or those particular rewards, they won't seize upon. You have to hit both just right, the way Burning Wheel does.