anyway.



thread: 2011-01-10 : Social Context and Design

On 2011-01-10, TomR wrote:

Interesting.  It's tangential to your point, but I'd like to hear how you see AW handling irregular players.  I was thinking that if I was going to build out some new character classes for AW, they would all be for the "intermittent player", the person who can't always show up.  Their powers would all have an "absence" factor which causes their powers bulk up if they've missed a lot of games, but that factor also aggravates specific types of threats/fronts.  So when they do make it to game they're super-effective but they have to be because their very presence makes stuff worse somehow.



 

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