anyway.



thread: 2011-01-10 : Social Context and Design

On 2011-01-11, Meguey wrote:

Two things. First, Vincent nailed the design in 'what would Meg like to play?' of Apocalypse World. Second, all the existing PC splats do work if a player has to miss a session or two, because that's written in to the flexibility of the game. In the three games I've played, we've handled missing players regularly and with ease. So Jim can't be here to play Hooch the chopper this session; ok, so the action will center somewhere else, and we'll just figure he's out with his gang. Jodi's sick, ok, we'll let Dust the hocus hang back with his crew this session and focus in on Rose the maestro'de instead.

And Simon, that group you described is almost hand-picked for a game of 1001 Nights.

Not surprisingly, the first quote is a guiding idea in my design of Psi-Run, too.



 

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