thread: 2011-01-10 : Social Context and Design
On 2011-01-11, Simon C wrote:
Hi Meg,
Good point about 1001 Nights. I got that in my stocking for Epimas, and we're looking to play it some time early this year. It's funny, because it came to mind as a game that, for me, asks me to do something that's slightly outside my comfort zone in terms of "free play" and interactions between players.
Where I think 1001 Nights doesn't quite fit for me as a game for new players is that it asks for quite sophisticated skills from the players. It's quite different from say, Apocalypse World, where you only concern is knowing what your character wants, and how they'll get it, moment to moment in play.
Is that easier though? Now I'm not sure. I know some people I've played with have found AW liberating because their responsibilities are shrunk to very concrete choices in play. On the other hand, I imagine there are a lot of people for whom the broader storytelling of 1001 Nights comes more naturally.