anyway.



thread: 2011-01-10 : Social Context and Design

On 2011-01-12, Per wrote:

That a very interesting post, Vincent, including Ben's old blog entry.

I guess you need to know the people you're designing for quite well - and knowing them at least somewhat IRL is at least a prerequesite. So no gamer-x or non-gamer-y audiences.

I've been told "design the game you want, man", and responded: "Sure! Of course, what else?" Not so sure after reading this. What is your response to designing the game you and your group want to play, I guess that's as valid as doing it for someone else?



 

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