anyway.



thread: 2011-01-10 : Social Context and Design

On 2011-01-12, Mike wrote:

Tim@10: I'm not sure that a starting point and an audience are enough. They may not post here much, but I think a lot of people have major inhibitions about exercising creative ambition in public, and those people aren't going to be comfortable playing a game that demands a lot of this, at least not without being led into it gently via more structured play. Depends a lot on the group vibe, I suppose.

If we limit it to *coming up with* stories, then yes. I'm always amazed when looking at IaWA Oracles how impossible it is *not* to assemble them into a story, in much the same way that it's impossible to look at two dots and a line arranged a certain way and *not* see a face. But the performance aspect is a whole other thing.

(Off-topic: are you the Tim Ralphs from last week's Crick Crack? 'Cos, awesome.)



 

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