anyway.



thread: 2011-01-10 : Social Context and Design

On 2011-01-14, Tim Ralphs wrote:

Mike@13 Holy crap. I just got recognized on the internet.

Probably you're right. The points I was clumsily trying to make are: 1) that I don't think people come to roleplay assuming that it's not their responsibility or that they don't have the authority to make stories happen. I think that's something that some games teach them.
and 2) That 1001 is gut wrenchingly fun to play and probably accessable to the group described by Simon at 6.

And in order to tie this back into social context, Simon's group represent an important demographic, and possibly one that is often overlooked in game design.



 

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