thread: 2011-01-10 : Social Context and Design
On 2011-01-19, Matt Wilson wrote:
Here's a Q for Vincent and Meg:
My limited human understanding is that Meg seems to enjoy Storming a lot too, including being the GM. At least ye olde Storming of yesteryear. So how much does the "Meg needs to like it" factor play a significant role in all of Vx's games?
For the record, I used "what would my spouse like?" as a design goal for a game, and it turned out really well. I'm not the TV uberfan of the household.