thread: 2011-01-10 : Social Context and Design
On 2011-01-25, Seth Ben-Ezra wrote:
Heh. The "one PC, many GMs" structure of Dirty Secrets originated because I wanted to be able to play with my wife, and it was a way of making our playstyles match.
thread: 2011-01-10 : Social Context and Design
On 2011-01-25, Seth Ben-Ezra wrote:
Heh. The "one PC, many GMs" structure of Dirty Secrets originated because I wanted to be able to play with my wife, and it was a way of making our playstyles match.