thread: 2011-01-25 : Social Context and Design Scales

On 2011-01-25, Vincent wrote:

Oh! By pure coincidence, there's some shining analysis of precisely this topic happening at the Forge, featuring one of my games, as we speak: [Poison'd] Trying to understand Currency and Reward Systems.

"Reward system" is the Big Model's way of saying "the link between the most immediate-term and the longest-term play."


This makes...
short response
optional explanation (be brief!):

if you're human, not a spambot, type "human":