anyway.



thread: 2005-03-16 : Solo Play and Kid Play

On 2005-03-16, Eric wrote:

Bah, Vincent... we've tossed around all kinds of ways to distribute the GM's tasks here, why stop at talking about ways to "distribute" them which only use one person?

I know, I know.  Czege principle.  But that's basically where this thread goes; is the Czege principle inviolate?  (Jargon explanation: the Czege principle states that if the same person generates the adversity and also its resolution, t'ain't no fun.  Inspired by Vincent's Chalk Outlines, which suffered from this, though I suspect it could be repaired if he wanted to.)

I submit that we are very clever monkeys and precious little is inviolate, especially when it's the kind of rule which ends in "...ain't no fun."

Postulate.  One-man RPG, violates Czege principle.  Can you do it?  I can at least put the training wheels under one, I think.  Use the fact that our memories are fallible, and use displacement in time to take the place of displacement among people.

I wrote up an example game right here, but it was WAY too big.  You can find it here if you're interested.  I think it's shaky, but kind of cool.  And anything where that volume of text gets written in, oh, an hour... has to have something going for it.

Iron Game Chef - Czege Principle?



 

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