thread: 2005-03-16 : Solo Play and Kid Play
On 2005-03-16, Eric wrote:
Bah, Vincent... we've tossed around all kinds of ways to distribute the GM's tasks here, why stop at talking about ways to "distribute" them which only use one person?
I know, I know. Czege principle. But that's basically where this thread goes; is the Czege principle inviolate? (Jargon explanation: the Czege principle states that if the same person generates the adversity and also its resolution, t'ain't no fun. Inspired by Vincent's Chalk Outlines, which suffered from this, though I suspect it could be repaired if he wanted to.)
I submit that we are very clever monkeys and precious little is inviolate, especially when it's the kind of rule which ends in "...ain't no fun."
Postulate. One-man RPG, violates Czege principle. Can you do it? I can at least put the training wheels under one, I think. Use the fact that our memories are fallible, and use displacement in time to take the place of displacement among people.
I wrote up an example game right here, but it was WAY too big. You can find it here if you're interested. I think it's shaky, but kind of cool. And anything where that volume of text gets written in, oh, an hour... has to have something going for it.
Iron Game Chef - Czege Principle?