anyway.



thread: 2011-01-25 : Social Context and Design Scales

On 2011-01-27, Vincent wrote:

Marco: Cool.

Gregor, Troy: You're going to hate me, but no, not so much.

GNS, Mo's socket theory, the RGFA Threefold, and (um) the GENder model, and Levi's thing about fiero, pathos et al, and there's another one I should remember but I'm undercaffeinated yet, and all the rest - they're sources of insight for the designer, and that's all they are. Once you've had your three insights, they contribute nothing more.

This is Clyde Rhoer's insight; I learned it from him at GenCon '10.

GNS etc. may be useful in various ways outside of rpg design too, of course. But that's not what I'm talking about.

Next up: Point (c), which is my point!



 

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