thread: 2011-01-25 : Social Context and Design Scales

On 2011-01-31, Vincent wrote:

Dang, that thread between Ron and Steve about Poison'd is really stealing my wind. While I'm trying to carve out the time to do the in-depth game analysis this topic demands, they're over there doing it already! Here's the link again: [Poison'd] Trying to understand Currency and Reward Systems.

I love that kind of rpg analysis with all my beating heart. I don't know how I could possibly design games otherwise.


This makes...
short response
optional explanation (be brief!):

if you're human, not a spambot, type "human":