anyway.



thread: 2011-01-25 : Social Context and Design Scales

On 2011-02-04, Linnaeus wrote:

Is a Forge-incoherent RPG design one where the design scales fail to connect, a la your first important consideration? Does that failure to connect (automatically) result in a busted reward cycle?



 

This makes...
initials
...go...
short response
optional explanation (be brief!):

if you're human, not a spambot, type "human":