thread: 2011-02-07 : Design scales: to the text!
On 2011-02-07, Piers wrote:
Of course, the fact the text is written in the passive voice means that someone might read:
"After the players have created their characters, gameplay might lead the Gamemaster to add or remove some Qualities and Drawbacks. The GM should use common sense. For example, the GM could reduce a character's Attractiveness to reflect a scarring wound, or the GM could increase or decrease a character's Resources or Social Level to reflect a change in fortunes. In these cases, the GM wouldn't have make the player pay experience points to purchase the changes."
...which is of course part of the problem.