anyway.



thread: 2011-02-07 : Design scales: to the text!

On 2011-02-08, misuba wrote:

At first glance I would say the examples for Machine Zeit seem to fit more naturally than the others. (It may only squeak past Spione because Flashpoint is so deliberately chaotic, though.)

It's hard for me to read more traditional mechanics as being well linked to the greater mission, but that doesn't mean they aren't*... something funny is going on there. It may just be the old "tightly focused game" thing, but I'm struggling to articulate something else about text scope and building simulation engines. Bah, I don't know.

* and check out how Crane brings it around at the end there. hee!



 

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