thread: 2011-02-07 : Design scales: to the text!

On 2011-02-14, Vincent wrote:

Brand: Super important! Thank you! Yes!

Everybody: Who here is designing a game?

When you're designing a game, your audience's experience of it IS the relationship between what they do moment-to-moment and what the game does overall.

If you posted examples like these from your own game, would Brand be able to see a strong connection? Do you want him to?

(Josh, have you read Apocalypse World?)


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