thread: 2011-01-25 : Social Context and Design Scales
On 2011-02-15, David Berg wrote:
Cool observations, Vincent! I'm enjoying analyzing my own games in these terms.
I tried to come up with a useful example for your (c), but every game I can think of where "what we're doing right now" doesn't meaningfully connect to a larger scale purpose lacks a coherent "what we're doing here".
I can think of one game that's generally coherent across all scales but has a specific mechanic that (a) is quite fun in the moment and thematically apt to the whole game, but (b) doesn't meaningfully feed into "what we're doing tonight" and thus I tend to dodge it. Shall I elaborate and offer that up as an example?