anyway.



thread: 2011-01-25 : Social Context and Design Scales

On 2011-02-15, David Berg wrote:

Cool observations, Vincent!  I'm enjoying analyzing my own games in these terms.

I tried to come up with a useful example for your (c), but every game I can think of where "what we're doing right now" doesn't meaningfully connect to a larger scale purpose lacks a coherent "what we're doing here".

I can think of one game that's generally coherent across all scales but has a specific mechanic that (a) is quite fun in the moment and thematically apt to the whole game, but (b) doesn't meaningfully feed into "what we're doing tonight" and thus I tend to dodge it.  Shall I elaborate and offer that up as an example?



 

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